If you didn’t get enough orc slaying and broski mayhem upon the release of Orcs Must Die 2, don’t worry as Robot Entertainment has you covered. Releasing the first downloadable content for the game titled Fire & Water. In what the developer is titling a “booster pack,” gamers are receiving additional levels, more endless modes, three new traps, and new elemental monsters (based on fire and water, of course) to dispatch. Gamers get all of this at a price point of $4.99. Now, are all of the new additions in Fire & Water worth your $5.00? Or would you be better off spending your student loan money on a brew with your frat brothers?
The feature list for Fire & Water looks pretty good for a $4.99 value. Three new levels have been added, with one of them being brought into the Endless mode as well. Two maps from the campaign have also been brought over to Endless as well. For those looking for new tools of destruction, Robot Entertainment has added a few new traps to the party. A wall based web spinner spits webs to slow down the mobs that pass it, a new ceiling mounted trap drops down to spin and let loose a flurry of poison darts, and lastly a floor portal has been added to send those orcs that break through your defensive line back to their starting gate. A new skull bonus was added as well to those who wish to attempt to go through the game with a new challenge of not using traps. Everything else about the game is still the same.
If that wasn’t enough, two new monster types have been added as well. Both of them being elementals with three tiers of their respective type. The giant fire elementals break down into smaller versions once killed, while water elementals can grow larger if passing over a pool that was formerly a comrade. These new creatures for Fire & Water, while lending to the booster’s name, add probably the largest challenge to the new maps. While the new traps do aid in the dispatch of these sometime hulking monsters, there can be problems that remain unsolved. For instance, fire specifically breaks the effect of the web spinner, while traditional go-to traps like the tar pit, upgraded arrow wall or spike trap do work just fine. The water elementals have their own frustrating feature: they are extremely annoying to headshot, especially in their first form. The ever shifting position of the head on them between forms makes saving mana for crowd control an issue.
So, what would entice someone to pick up Fire & Water? It depends on what the average gamer is looking for. If you are looking to extend the life of Orcs Must Die 2, then this is pretty much a no brainer for you. However, if you are looking for hours of immersive experience, you will end up being disappointed. Maps like “The West Wing” do add another challenge map to Orcs Must Die 2 much like “The Library” did before. The multiple paths and length variation to reach the portals does make balancing out the slaughter path somewhat challenging. The problem is, at only adding three maps (we’re not counting the different modes here) there seems to be a little lacking for what you are shell for when comparing to the original release. Consider that OMD2 was $15.00 with 15 maps, leaving a $1.00 map/dollar ratio. Now look at Fire & Water which is three maps at a $1.67 map/dollar map ratio. It feels a little odd for a game to go in the opposite direction. If you factor in existing traps, weapons, and monsters that ratio drops even further.
The Fire & Water booster for Orcs Must Die 2 teeters on the edge of value for the title. It is no secret that we are a huge fan of the franchise here at Front Towards Gamer. After the ending of OMD2, we were frothing at the mouth for more- which Fire & Water delivers. However, even fandom has its limitations when it comes to spending hard earned cash. The bottom line is that Fire & Water adds some more options and playability to a game that deserves your attention. New maps, traps, and challenging, yet familiar, elementals will definitely keep you busy for a few hours. Even the addition of the trapless skull bonus might drive some players to play through some maps again. Basically, the more we get, the better for Orcs Must Die 2. The other side of the coin is that $5.00 doesn’t get gamers a whole lot of content for the cost. Unless you are a diehard player that spends hours upon hours in Endless mode or co-op, Fire & Water doesn’t equate to the same value we saw in the original release. At the same price, we would expect to see five maps instead.
Editor’s Note: Front Towards Gamer received a review code for the Orcs Must Die 2 Fire & Water DLC from Robot Entertainment.