At its core, Fantasy Conflict is a hybrid between tower defense and real-time strategy; two factions share a map in which camps have to be captured and upgraded in order to wipe out the opposing force. You play from the perspective of the humans, tasked with the job of destroying the Dwarven kingdom. Your quest will take you through 7 different regions with 5 missions each, and the campaign can be replayed in a higher difficulty if you are still up for a challenge.
Fantasy Conflict isn’t like your average iOS game; I expected to pick it up and play it whilst lying in bed or traveling, but the game requires your full attention. This is mostly due to Fantasy Conflict‘s general game speed, which is a lot faster than I expected it to be. The enemy moves their troops, casts spells, and upgrades their bases at such a high speed that I had to replay the first mission three or four times before I was able to out-maneuver the AI.
It certainly takes some getting used to Fantasy Conflict. Even the tutorial, which is simple and clear, isn’t enough to allow you to start the game without problems. On top of that, I am sure the AI has an advantage in every level when it comes to spells. At the start of every mission, you and your enemy will have two spells at your disposal which don’t require mana, but have a cooldown instead. In one mission, the enemy had a fireball spell which he could spam about every 10 seconds, whereas my lightning bolt could only be used every 12. Once I beat that mission (and lost many men to that darn fireball spell), I grinned at the sight that I had unlocked the fireball spell myself. My smile quickly faded once I saw in game that the cooldown was 15 seconds. This may not sound like much, but your opponent always has the upper hand – not in a way which makes you enjoy the challenge, but in a way which makes you curse at your device.
Another issue I had with Fantasy Conflict is the way you select troops. Troops spawn continuously in your camps, and you can tap once to select half of them or tap twice to select all your troops in that camp. I would have preferred a more accurate selection system, as sometimes I would find myself in the situation where my camp had 50 soldiers and an enemy camp only had 30. I would need at least 30 soldiers to take it over, but I didn’t want to leave my fully upgraded castle unprotected. My choices were to either send in all my troops to take the enemy camp, or wait till I had 60+ soldiers in my castle, knowing that the AI was going to have a spell which wipes out half of a camp’s population in just a few seconds. It’s cases like this that made me want to close the game and do something else.
However, once you do get used to the controls and the intense game speed, there is some fun to be had. It does feel pretty great when you manage to kick the AI’s butt from the start of the match, and the campaign even throws a few funny jokes and puns that made me smile, but overall, Fantasy Conflict left me feeling a little empty. All the elements of a good iOS game are there, but the game simply requires too much from the player to be really deemed enjoyable.
When I play a game on my iPad, I want something which doesn’t require me to put as much effort and thought as I do when I game on my PC or 360. I want something I can enjoy in 10-15 minutes bursts that I can play anywhere without looking too much like an idiot. Unfortunately, Fantasy Conflict made me feel entertained only half the time I was playing it, with the other half wishing it wouldn’t have been so damn frustrating. Overall, Fantasy Conflict is a purchase which should only be considered if you really enjoy RTS’s or tower defense games and are looking for a challenging experience. Keep in mind that Fantasy Conflict isn’t the sort of game you would play on a train ride or on the toilet!