The Whole Bloody Thing
Mortal Kombat (or Mortal Kombat 9, if you prefer) released in 2011 for the Playstation 3 and Xbox 360. It was an amazing return to what made the original three entries in the franchise so engaging, and added a competitive twist. At last, it has come to the PC platform as Mortal Kombat: Komplete Edition. Instead of NetherRealm Studios bringing the game to the PC, High Voltage Software (the folks who brought us The Conduit) took up porting duties.
It’s fairly easy to sum this port of the game up: this is Mortal Kombat with every single feature intact, plus a few nice tweaks for the PC crowd. Nothing has been abandoned, and nothing significant has been added. What you get when you buy Mortal Kombat: Komplete Edition is the original game, all four DLC characters (Skarlet, Rain, Kenshi, and Freddy Krueger), and all fifteen alternate costumes and original fatalities that were available to console players as pre-order bonuses.
Some features have been bolstered: there are a lot of graphics options available from the get-go (do be warned though: the game auto-detects your “optimal” settings on the first run, and this can take a very long time, as it painstakingly changes each setting individually, one notch at a time). Things like super sampling, anisotropic filtering, FXAA, and higher-resolution textures are available to make the game look even better than its console counterparts. This is a very well-optimized port that will run smoothly on new and old hardware without any technical hiccups or slowdown.
There is one large issue that won’t affect people who didn’t come here for the story mode: cut scenes look awful. The audio quality is fuzzy, and the resolution looks like a YouTube video recorded in 720p, but downsized to 360p. Hopefully, this will be patched later; for now, it’s rather jarring to go from a crummy looking cut scene to the normal gameplay, especially when the console versions didn’t have this issue. Other than this, the game works as you’d expect: the controls are tight, keys are fully re-bindable (including the pause button, which was amazingly well thought out), and up to four players can participate in the carnage at once. If you were looking for a new way to experience Mortal Kombat on the PC, you’re not getting that; what you are getting is a very well-built port of Mortal Kombat on the PC, and it’s hard to complain about that.
A Steam code was provided for review